njswede
150cc
[H=1]Description of the maneuver[/H]
A wall is simply a sharp transition from upright flight to a vertical up-line. It is almost always used as a transition into another maneuver, e.g. a [wiki]The Hover[/wiki]
[H=2]Level of difficulty[/H]
Very Easy
[H=1]Performing the Maneuver[/H]
A wall is typically entered from straight upright flight. The maneuver is performed simply by giving a generous amount of up elevator, flipping the plane so that the nose points upwards. If you plan to continue in an up-line after the wall, you should get into the maneuver with relatively high speed and maintain a high throttle input. On the other hand, if you are transitioning into a [wiki=The Hover]hover[/wiki], you typically need to set up the maneuver at a slower speed, or the kinetic energy will send the plane into an up-line.
The amount of throttle and elevator input needed is dependent on the characteristic of the model and can vary greatly.
[H=2]Exiting[/H]
The wall is typically used as a transition into another maneuver, so the exiting depends on what the next move is supposed to be. There are two basic ways to exit a wall:
[H=1]Common mistakes[/H]
Although The Wall is a very simple maneuver, there are a couple of reasons it may fail to look clean and serve as a good transition to the next move.
[H=1]Tips[/H]
Although this is a very simple maneuver, practice it thoroughly to make sure it is clean as possible. This is important, since The Wall often serves as a transition between different parts of a routine and a sloppy wall can cause a bad setup and possible failure of the next maneuver.
[H=1]External Links[/H]
www.3drcforums.com
A wall is simply a sharp transition from upright flight to a vertical up-line. It is almost always used as a transition into another maneuver, e.g. a [wiki]The Hover[/wiki]
[H=2]Level of difficulty[/H]
Very Easy
[H=1]Performing the Maneuver[/H]
A wall is typically entered from straight upright flight. The maneuver is performed simply by giving a generous amount of up elevator, flipping the plane so that the nose points upwards. If you plan to continue in an up-line after the wall, you should get into the maneuver with relatively high speed and maintain a high throttle input. On the other hand, if you are transitioning into a [wiki=The Hover]hover[/wiki], you typically need to set up the maneuver at a slower speed, or the kinetic energy will send the plane into an up-line.
The amount of throttle and elevator input needed is dependent on the characteristic of the model and can vary greatly.
[H=2]Exiting[/H]
The wall is typically used as a transition into another maneuver, so the exiting depends on what the next move is supposed to be. There are two basic ways to exit a wall:
- Up-line exit - Add throttle to continue a vertical up-line.
- Stalled exit - Decrease throttle to enter post-stall flight, either letting the plane settle into a [wiki=The Harrier]harrier[/wiki] or by maintaining vertical orientation of the plane and putting the plane into a [wiki=The Hover]hover[/wiki]
[H=1]Common mistakes[/H]
Although The Wall is a very simple maneuver, there are a couple of reasons it may fail to look clean and serve as a good transition to the next move.
- Too much elevator - Tends to flip the plane over on its back.
- Too high speed when entering into a hover - Sends the plane too high before entering a controlled hover.
[H=1]Tips[/H]
Although this is a very simple maneuver, practice it thoroughly to make sure it is clean as possible. This is important, since The Wall often serves as a transition between different parts of a routine and a sloppy wall can cause a bad setup and possible failure of the next maneuver.
[H=1]External Links[/H]
www.3drcforums.com