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** The 3DRCForums 38! **

Bivens

50cc
** The 3DRCForums 38! ** In conjunction with the NJ FLI, July 11-14th

I suggest just extra points for WOW and double extra points to WOW ending in a fireball crash at show center at 3:01 just after the timed routine ends...:D
 

cwojcik

70cc twin V2
OK, rules are all set and approved by all judges! Gary should add them to the first post shortly.

Here they are:


Requirements and mechanical zeroes:


• Flight must be 3:00 minutes +/- 15 seconds. Scores for flights that end before 2:45 are pro-rated for recorded flight duration. So, if a flight ends (by landing, crash, or pilot declaration) at 2:00, the pilot will be given 73% of his or her score from the judges as he or she has only flown for 73% of the required time.
• The flight ends when time ends or the aircraft is stationary on the ground for more than 12 seconds
• The flight is zeroed if the plane enters the pits or crosses directly over the judge’s heads
• If the judges or CD feel that safety for spectators or organizers is compromised, they may zero a flight at their discretion. A decision to do so must be unanimous.


Judging Criteria:


• Technical Merit – 20%
o All maneuvers are executed deliberately…the intended maneuver and flight path should be readily apparent to the judges and spectators.
o Maneuvers are executed and presented precisely and cleanly.
o Examples: A harrier maintains a constant altitude and heading. 4 point rolls are placed accurately at 0, 90, 180, and 270 degrees. Rolling loops are round and consistent.

• Level of difficulty – 15%
o Higher scores are awarded to pilots who demonstrate maneuvers of a high difficulty level which are complex, fast paced, or both.
o Examples: rifle rolls, rolling circles, fractional snap rolls, rolling harriers, and point rolls will score higher than repeated use of banked turns, loops, blenders, and knife-edge circles.

• Choreography and Rhythm – 30%
o The pace and feeling of the flight fits the music well. Rhythmic maneuvers (point rolls, snap rolls, sharp pitch changes, etc) are done in time with the beat in the music. Hard gyrations and dramatic maneuvers (walls, blenders, pop-tops) are done to sudden changes or breaks in the music.
o A variety of maneuvers are performed to avoid repetition
o Above all, the performance is enjoyable to watch and holds the viewer’s attention

• Presentation – 15%
o Maneuvers are placed and timed to maximize their visibility and appearance. Slow-paced 3D maneuvers are performed low and close. Large maneuvers such as slow rolling loops are performed farther out to better present the geometry of the figure.

• Excitement, malicious treatment of equipment, and feats of daring – 20%
o Low, hard, and exciting flying will score higher than high, slow, and boring flying!


Score calculation:

All four judges will score each pilot, in each category, from 0 to 10, in half-point increments (ie 0, .5, 1.0, 1.5…10) (thus each judge will produce 5 scores for each pilot). The resulting scores will be multiplied by the weighting above to produce a score out of ten to four significant figures, and then multiplied by 1,000,000 to produce a more impressive number which will be used to rank the pilots.

Now get out there and practice!
 

dth7

3DRCF Regional Ambassador
"• Excitement, malicious treatment of equipment, and feats of daring – 20%"

My favorite criteria! Did you come up with that yourself Cody?

"multiplied by 1,000,000 to produce a more impressive number which will be used to rank the pilots" this isn't bad either! lol

Well done judges. I hope I can make it.
 
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