gyro
GSN Contributor
We're absolutely thrilled to announce our second annual 3D Competition! We've renamed it for this year as the "3DRCForums Freestyle Competition"
This competition will occur in conjunction with the Eugene Oregon 3D Bash, and the Contest Title Sponsor is @HitecRCD
This year's event will be an open amateur 3D competition.
[H=1]Requirements/Structure:[/H]
[H=2]Competitor List:[/H]
[H=1]Prizes![/H]
Grand Prize: Aurora 9x
2nd through 4th Place: Cash, Planes, Motors, Electronics, etc to be announced!
This Prize list is current as of 1/16/14.
[H=1]Judging Criteria[/H]
Requirements and mechanical zeroes:
• Flight must be 3:00 minutes +/- 15 seconds. Scores for flights that end before 2:45 are pro-rated for recorded flight duration. So, if a flight ends (by landing, crash, or pilot declaration) at 2:00, the pilot will be given 73% of his or her score from the judges as he or she has only flown for 73% of the required time.
• The flight ends when time ends or the aircraft is stationary on the ground for more than 12 seconds
• The flight is zeroed if the plane enters the pits or crosses directly over the judge’s heads
• If the judges or CD feel that safety for spectators or organizers is compromised, they may zero a flight at their discretion. A decision to do so must be unanimous.
• No aircraft stabilization gyros may be used. Specifically, controls surfaces should only move when that movement is deliberately initiated by the pilot using the transmitter.
Judging Criteria:
• Technical Merit – 20%
o All maneuvers are executed deliberately…the intended maneuver and flight path should be readily apparent to the judges and spectators.
o Maneuvers are executed and presented precisely and cleanly.
o Examples: A harrier maintains a constant altitude and heading. 4 point rolls are placed accurately at 0, 90, 180, and 270 degrees. Rolling loops are round and consistent.
• Level of difficulty – 15%
o Higher scores are awarded to pilots who demonstrate maneuvers of a high difficulty level which are complex, fast paced, or both.
o Examples: rifle rolls, rolling circles, fractional snap rolls, rolling harriers, and point rolls will score higher than repeated use of banked turns, loops, blenders, and knife-edge circles.
• Choreography and Rhythm – 30%
o The pace and feeling of the flight fits the music well. Rhythmic maneuvers (point rolls, snap rolls, sharp pitch changes, etc) are done in time with the beat in the music. Hard gyrations and dramatic maneuvers (walls, blenders, pop-tops) are done to sudden changes or breaks in the music.
o A variety of maneuvers are performed to avoid repetition
o Above all, the performance is enjoyable to watch and holds the viewer’s attention
• Presentation – 15%
o Maneuvers are placed and timed to maximize their visibility and appearance. Slow-paced 3D maneuvers are performed low and close. Large maneuvers such as slow rolling loops are performed farther out to better present the geometry of the figure.
• Excitement, malicious treatment of equipment, and feats of daring – 20%
o Low, hard, and exciting flying will score higher than high, slow, and boring flying!
Score calculation:
All four judges will score each pilot, in each category, from 0 to 10, in half-point increments (ie 0, .5, 1.0, 1.5…10) (thus each judge will produce 5 scores for each pilot). The resulting scores will be multiplied by the weighting above to produce a score out of ten to four significant figures, and then multiplied by 1,000,000 to produce a more impressive number which will be used to rank the pilots.
This competition will occur in conjunction with the Eugene Oregon 3D Bash, and the Contest Title Sponsor is @HitecRCD
This year's event will be an open amateur 3D competition.
[H=1]Requirements/Structure:[/H]
- Only 12 Spots available, first come, first serve.
- Gasoline Aircraft up 40cc - No electric motor restrictions
- Monoplane wingspans from 50" up to 79" (without racing wingtips)
- Biplanes wingspans less than 50" accepted with minimum of 500 sq/in wing area!
- Entrants may not have previously won first place in an IMAC unlimited class, or a freestyle / 3D competition (one trick, longest hover, or similar are ok)
- Flying routines may not exceed 3 minutes
- Routines to music are strongly encouraged
- No extra points for smoke, streamers, or other props
- Judging factors will be based specifically on 3D Freestyle Flying!
- Judges: Daniel Holman (tentative), XXXX and XXXX. (XXXXs are TBD)
- Entry fee: $20
[H=2]Competitor List:[/H]
- xxx
- xxx
- xxx
- xxx
[H=1]Prizes![/H]
Grand Prize: Aurora 9x
2nd through 4th Place: Cash, Planes, Motors, Electronics, etc to be announced!
This Prize list is current as of 1/16/14.
[H=1]Judging Criteria[/H]
Requirements and mechanical zeroes:
• Flight must be 3:00 minutes +/- 15 seconds. Scores for flights that end before 2:45 are pro-rated for recorded flight duration. So, if a flight ends (by landing, crash, or pilot declaration) at 2:00, the pilot will be given 73% of his or her score from the judges as he or she has only flown for 73% of the required time.
• The flight ends when time ends or the aircraft is stationary on the ground for more than 12 seconds
• The flight is zeroed if the plane enters the pits or crosses directly over the judge’s heads
• If the judges or CD feel that safety for spectators or organizers is compromised, they may zero a flight at their discretion. A decision to do so must be unanimous.
• No aircraft stabilization gyros may be used. Specifically, controls surfaces should only move when that movement is deliberately initiated by the pilot using the transmitter.
Judging Criteria:
• Technical Merit – 20%
o All maneuvers are executed deliberately…the intended maneuver and flight path should be readily apparent to the judges and spectators.
o Maneuvers are executed and presented precisely and cleanly.
o Examples: A harrier maintains a constant altitude and heading. 4 point rolls are placed accurately at 0, 90, 180, and 270 degrees. Rolling loops are round and consistent.
• Level of difficulty – 15%
o Higher scores are awarded to pilots who demonstrate maneuvers of a high difficulty level which are complex, fast paced, or both.
o Examples: rifle rolls, rolling circles, fractional snap rolls, rolling harriers, and point rolls will score higher than repeated use of banked turns, loops, blenders, and knife-edge circles.
• Choreography and Rhythm – 30%
o The pace and feeling of the flight fits the music well. Rhythmic maneuvers (point rolls, snap rolls, sharp pitch changes, etc) are done in time with the beat in the music. Hard gyrations and dramatic maneuvers (walls, blenders, pop-tops) are done to sudden changes or breaks in the music.
o A variety of maneuvers are performed to avoid repetition
o Above all, the performance is enjoyable to watch and holds the viewer’s attention
• Presentation – 15%
o Maneuvers are placed and timed to maximize their visibility and appearance. Slow-paced 3D maneuvers are performed low and close. Large maneuvers such as slow rolling loops are performed farther out to better present the geometry of the figure.
• Excitement, malicious treatment of equipment, and feats of daring – 20%
o Low, hard, and exciting flying will score higher than high, slow, and boring flying!
Score calculation:
All four judges will score each pilot, in each category, from 0 to 10, in half-point increments (ie 0, .5, 1.0, 1.5…10) (thus each judge will produce 5 scores for each pilot). The resulting scores will be multiplied by the weighting above to produce a score out of ten to four significant figures, and then multiplied by 1,000,000 to produce a more impressive number which will be used to rank the pilots.