Thank you guys, there is a reason that no one else is doing something like this! Remember this is model #2
The Ascender is a very strange type of airplane, at first glance it looks like a standard canard but it is not really a canard at all. Curtiss designed the thing as a true flying wing with a full floating elevator surface out in front giving the airplane a "canard" appearance.
As we all know it is impossible to adapt this type of set-up to a R/C model because our control surfaces have to be firmly attached to a servo via some sort of linkage, we can't have a full floating surface as Curtiss did. The full scale airplane had a "false feel" control system for the pilot to help control the elevator, the real plane had control throws that would put your 3D models to shame! (Check out the control throws on the video)
What I am trying to do is adapt the design to a canard where the forward surface will actually develop some lift in addition to being the elevator where as the full scale elevator did not develop any lift at all, it only controlled the pitch of the airplane.
Now what is difficult is that when I make the forward surface a true canard now the CG must be moved forward and when you do this the main gear must also be moved forward a bit or you end up with to much weight on the nose and the model will be difficult to rotate on takeoff.
Did I confuse everybody?
The subject has several other issues that make it a challenge, maybe that's why smart modelers leave it alone?
Larry B